Devlog #1 - Starting My PS1-Style Survival Horror Game


Hi everyone!

This is the first devlog for my solo indie horror project — a PS1-inspired, fixed-camera survival horror game built in Unreal Engine 5.

What is it?

The game is set in a crumbling British town, inspired by the gritty atmosphere of Silent Hill and the tense pacing of early Resident Evil. You’ll explore dark alleyways, boarded-up shops, and ruined interiors all while avoiding 'rage-infected' enemies inspired by 28 Days Later.

The camera is fixed-perspective, the graphics are lo-fi and stylized, and everything — from character models to level textures — is being developed by me using a combination of hand-made assets and AI-assisted tools.

What’s done so far:

  • Some custom environment textures for buildings, pavements, interiors, and props

  • Player character and first zombie character model

  • Early AI system for zombies that chase, grapple and attack

  • Several modular building tiles

  • Working in-game camera system with scene transitions

What makes it different?

This isn't just another zombie shooter — enemies are fast, aggressive, and designed to overwhelm rather than follow slow patterns. You won’t be mowing them down — you’ll be trying to survive with minimal resources, tight visibility, and sudden ambushes.

Think:

“What if Resident Evil took place in post-outbreak Britain, and the zombies could sprint?”

What’s next?

In the next few weeks, I’ll be:

  • Continuing to block out street level

  • Add more zombie variants and enemy types

  • Starting early work on item pickups and a simple inventory - puzzle pieces keys etc

  • Some props to decorate areas 

  • Continuing to refine the visual style and lighting

Thanks for checking out this devlog.
If you like what I’m working on, follow the project here on Itch.io , and feel free to leave a comment!

Leave a comment

Log in with itch.io to leave a comment.